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Computer Graphics Market Size, Share, and Industry Analysis, By Component (Software and Hardware), By Application ( CAD, Image Processing, Entertainment, and User Interface), By End-Users (Architecture and Engineering, Media and Entertainment, Healthcare and Life Sciences, Education and Training, Manufacturing and Industrial Design, and Others), and Regional Forecast, 2025-2032

Report Format: PDF | Published Date: Ongoing | Report ID: FBI110236 | Status : Upcoming

Computer graphics is the process of creating images and art by using computers. Computer displays, mobile phones, digital photography, digital art, video games, and other applications use computer graphics. Computer graphics are used to process images, e.g., videos and photographs. Different tools have been developed to visualize the data, and different types of computer-generated images, such as animation, 3D, and 2D, are classified according to their type.


Increased demand for high-quality visual content in different sectors, such as architecture, design, advertising, and entertainment, has led to an increase in the market. With rising demand and enhancements in AR and VR technologies, the market for computer graphics is expanding. Due to the gaming sector, demand in the market has also risen. The growth of quality graphics is on the rise as a result of increasing demand for wireless gaming. The use of computer graphics in television and film production is also a part of the growth of technology.


During the peak of COVID-19, the adoption of computer graphics received a positive response. Users have been spending time at home, and demand for digital content and entertainment has increased as a result of the lockdown and social distancing measures. In television, video games, and films, there was an increase in computer graphics and visual effects. As a result of social distancing measures, various companies in the computer graphics sector moved to remote work and maintained production through remote collaboration tools. 


Segmentation:


















By Component



By Application



By End-Users



By Geography




  • Software


    • 3D Modeling and Animation Software

    • Rendering Software

    • Graphic Design Software

    • Visualization and Simulation Software


  • Hardware


    • Graphics Processing Units (GPUs)

    • Graphics Cards

    • Workstations





  • CAD

  • Image Processing

  • Entertainment

  • User Interface




  • Architecture and Engineering

  • Media and Entertainment

  • Healthcare and Life Sciences

  • Education and Training

  • Manufacturing and Industrial Design

  • Others




  • North America (U.S., Mexico, and Canada)

  • Europe (U.K., Germany, France, Italy, Spain, and the Rest of Europe)

  • Asia Pacific (India, Japan, China, Australia, South Korea, and the Rest of Asia Pacific)

  • Middle East & Africa (GCC, South Africa, and the Rest of Middle East & Africa)

  • South America (Brazil, Argentina, and the Rest of South America) 



Key Insights:


The report covers the following key insights:



  • Micro Macro Economic Indicators

  • Drivers, Restraints, Trends, and Opportunities         

  • Business Strategies Adopted by the Players

  • Impact of Generative AI


Analysis by End-Users:


Based on end-users, the market is segmented into architecture and engineering, media and entertainment, healthcare and life sciences, education and training, manufacturing and industrial design, and others.


In 2023, the media and entertainment segment reported the largest market share. The growth of the computer graphics market as animation is progressively essential for games, movies, and advertisements. A key factor expected to fuel market growth is the growing demand for computer graphics in the media and entertainment industry. The use of computer graphics in the production of 3D movies and animation also increases demand for computer graphics and is expected to increase market growth. The global market is expected to grow further shortly, driven by increasing demand for computer graphics software within business processes and increased use of mobile devices and Internet sites.


Regional Analysis:



The computer graphics market is divided into five regions: North America, Europe, Asia Pacific, Middle East & Africa, and South America.


Asia Pacific dominated the market in 2023. The region has been experiencing a growing uptake of this technology in the media and entertainment sector. In countries, such as China, India, and Japan, the ease of availability of hardware components at a lower cost can contribute to industry growth in this area. Furthermore, there will be a growth in the region's market due to the presence of numerous visual effects firms across the region.


The distribution of the computer graphics market by region is as follows:



  • North America – 25%

  • South America – 8%

  • Europe – 20%

  • Middle East & Africa – 12%

  • Asia Pacific – 35%


Key Players:


The report comprises key players, such as Walt Disney Animation Studios, Matrox, Autodesk Inc., Mentor Graphics Inc., Oracle Corporation, Advanced Micro Devices (AMD) Inc., Warner Bros Animation, Siemens AB, Sony Corporation, NVIDIA Corporation, Dassault Systèmes SA, and others.


Key Industry Developments:



  • In March 2024, NVIDIA announced the arrival of its Blackwell platform, which enables organizations worldwide to build and run real-time generative AI on trillions of large-parameter language models. The platform is claimed to consume 25 times less energy and cost compared with the previous one.

  • In May 2023, AMD announced the launch of its latest graphics card, known as Radeon RX 7600. It is claimed that graphic cards offer next-generation performance in a variety of use cases, such as streaming, gaming, and content creation.

  • Global
  • 2023
  • 2019-2022
  • PRICE
  • $ 4850
    $ 5850
    $ 6850
    Pre Book

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