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Internet of Battlefield Things (IoBT) Market Size, Share and COVID-19 Impact Analysis, By Devices (Wearables, Robots, Sensors, Vehicles, and Others) By Application (Forces Command, Weapons Control, Battlefield Monitoring, and Others), By Components (Hardware, Software, Services, and Others) By End User (Government, Military, and Commercial), and Regional Forecast, 2024-2032
Report Format: PDF | Published Date: Ongoing | Report ID: FBI108217 | Status : UpcomingThe global Internet of Battlefield Things Market is seeing remarkable growth, with a significant CAGR forecasted throughout the period up to 2032. The Internet of Battlefield Things (IoBT) will attach soldiers with smart digital technology in armor, weapons, and other objects, to abbreviate the latency of decision cycles, push tailored machine intelligence and improve the resiliency of tactical battlefield analytics when needed. The entire implementation of ubiquitous sensing, pervasive computing, and pervasive communication is known as the Internet of Battlefield Things (IoBT). It creates an incredible amount of information through networked sensors and processing devices.
Key Market Insights:
The internet of battlefield things market will be experiencing a boost due to increased mandate for better communication and interface with the corporal environment in a more efficient and informed manner in military services. Technological advancements like RCWS, advanced turrets for smooth and efficient operation, and the higher budget allocation for the military and defense sector certainly boost the Internet of Battlefield Things (IOBT) market. As per U.S. Army’s C.E.O., Mr. Iyer said the Army’s I.T. and security budget request is USD 16.6 billion in 2023, the largest of all D.O.D. services.
The sensing and computing devices embedded with soldiers’ helmets, suits, and weapon systems in the battlefield collate static and dynamic data on locations of enemy formations, imminent threats, and the resources available, which can help military troops make more analytical decisions.
The key restraining factors for the IOBT market are the high installation cost of this equipment on any existing system or the introduction of new products in the military market due to a lack of skilled professionals. Also, there is a growing concern about cyber-attacks on I.O.T. devices. Hackers nowadays can control any I.O.T. device and manipulate any private data. For instance, in February 2021, U.S. District alleged three South Korean hackers for their wide range of hacking activities for revenge or financial gain.
Impact of the Russia-Ukraine War on the Internet of Battlefield Things (IoBT) Market:
The ongoing conflict of the Russia-Ukraine war has significantly impacted the Internet of Battlefield Things (IoBT) Market. Russia and Ukraine are major suppliers of semiconductor raw materials in the electronic industry, and their conflict has led to significant disruption in the IOBT market. But also, safety measures taken by most countries such as U.S., China, and India with cyber security for I.O.T. devices due to this world conflict can positively impact the IOBT market.
The Internet of Battlefield Things (IoBT) market can be segmented into different types. By devices, it can be segmented into wearables, robots, sensors, vehicles and others. Based on application, the market can be bifurcated into forces command, weapons control, battlefield monitoring and others. Based on components, this market can be fragmented into hardware, software, services, and others. On the basis of end user, the market can be divided into government, military, and commercial. From a geographical view, the market is categorized into North America, Europe, Asia Pacific, and Rest of the World.
Key Insights:
The report will cover the following key insights:
- The report analyzes a detailed industry overview, including qualitative and quantitative information.
- The report analyzes an overview and forecast of the Internet of Battlefield Things (IoBT) Market based on various segments.
- The report also analyzes comprehensive PEST analysis for all five regions, i.e. North America, Europe, Asia-Pacific, and Rest of the World after evaluating economic, social, political and technological factors affecting the impact of the Internet of Battlefield Things (IoBT) Market in these regions.
Regional Analysis:
North American region has captured the most significant market share in the Internet of Battlefield Things (IoBT) market during the forecasted period. Increasing investment in the defense sector in the U.S. boosts this market’s growth. For instance, the U.S. government proposed to allocate USD 842 billion for F.Y. 2024, which is USD 100 billion higher than F.Y. 2022. Also, the robust presence of top global players such as Northrop Grumman Corporation, B.A.E. Systems P.L.C., Lockheed Martin Corporation, etc. and technological boom, the North American region will be a growing market in the forecasted period.
Key Players Covered:
- Thales Group
- Northrop Grumman Corporation
- B.A.E. Systems
- L3 Harris Technologies
- Leonardo D.R.S
- Airbus S.E
- The Boeing Company
- Lockheed Martin Corporation
- Others
Segmentation:
By Devices | By Application | By Components | By End User | By Geography |
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Key Industry Developments:
- In April 2023, Small, lightweight wearable devices that may be customized for military usage and play a significant part in tracking each service member’s performance and capability are now possible due to commercial technology advancements. The U.S. military is looking at using wearable technology to monitor people on operations efficiently in D.O.D.
- In November 2022, IoBT REIGN, Alliance for IoBT Research on Evolving Intelligent Goal-driven Networks, got a contract for another five years to build on advances and pursue new areas, particularly scaling, coordination, and massively increased device heterogeneity. It was established in 2017 by the U.S. Army Research Laboratory.
- In April 2022, AT&T and Northrop Grumann agreed to The Joint All-Domain Command and Control (JADC2) Implementation Plan, which the Department of Defence was implementing, call for high-speed, low-latency communication across numerous terrains and domains to connect warfighters to systems, data, and shooters.
- Global
- 2023
- 2019-2022