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Mobile 3D Market Size, Share, and COVID Impact Analysis, By Component (Image Sensors, and 3D Display), By Devices (Smartphones, Tablets, Eyewear, and Others), By Application (Animations, Mobile Gaming, Navigation, Advertisement, and Others), and Regional Forecast, 2024-2032

Report Format: PDF | Published Date: Ongoing | Report ID: FBI108264 | Status : Upcoming

Mobile 3D entered the consumer marketplace in 2011 with the focus of introducing to the consumer with advanced technology. These mobile represent the developed completion of smartphones with a designed screen that forms an illusion of depth and a camera that capture 3D photos and videos. The device uses a double-lensed camera to take photos and video clips by displaying 3D images to regular smartphone capabilities.


The key feature of a mobile 3D is the parallax barrier screen. It contains optical coating reflecting other pixels in alternate directions, working on the principle of the lenticular 3D image. This technology gives a sense of depth at a specific angle to which viewers look through it, making it an excellent choice for a device like a mobile 3D, typically handheld and used by a single person.


Various smartphone companies are advancing the development of smartphones by introducing a 3D camera feature mounted backwards. The 3D camera contains two regular cameras assembled with two lenses mounted at short distances apart and capturing different images. The smartphone's image processing software combines dual images into a single 3D image or video file. For instance,



  • In August 2022, Huawei published a patent enabling a triple-camera smartphone to capture 3D images and perform detailed facial and skin analysis. This triple-camera system captures a 3D model of the face and shows a set of instructions on the screen so that full-face detection can occur.


Additionally, the growing demand for smartphones increases in computational power and application development create a significant growth opportunity for the mobile 3D market.


Impact of COVID-19 on Mobile 3D Market


The COVID-19 pandemic had a positive impact on the mobile 3D market. It highlighted the power of digital connectivity and technologies in supporting individuals, businesses, governments and societies, and political awareness of the advantages of digitization.


Moreover, various regions are emerging from the pandemic, social and economic activities begin recovering, and connectivity plays a vital role in business operations and consumers. The evolution of smartphone technology with fifth-generation cellular network expansion creates growth opportunities for the market. For instance,



  • In January 2023, researchers at the University of Sheffield developed 3D-printed radio antennas to advance the 5G and 6G infrastructure development and enable open access to the technologies for consumers and enterprises in the U.K. and around the world.


Key Insights


The report will cover the following key insights:



  • Micro Macro Economic Indicators

  • Drivers, Restraints, Trends, and Opportunities

  • Business Strategies Adopted by the Players

  • Impact of COVID-19 on Mobile 3D Market

  • Consolidated SWOT Analysis of Key Players


Analysis by Application


Mobile 3D technology is used in various applications such as animations, mobile gaming, navigation, advertisement, etc. The mobile gaming segment is estimated to grow at a maximum CAGR during the forecast period.


Mobile games are the fastest-growing segment of the game industry. Advancements in mobile games, including multiplayer, single-player and 3D graphics with network connectivity capabilities and the arrival of various mobile phones with multiplayer games are quickly finding the audience emerges as a driving proposition for game developers. According to Newzoo Global Games Market Report, the global market growth for mobile gaming generated USD 103.50 billion in revenue in 2022.


Thus, these factors mentioned above create a growth opportunity for the market.


Regional Analysis



Regionally, the mobile 3D market is fragmented into North America, South America, Europe, the Middle East & Africa, and Asia Pacific.


North America dominates the market due to the high growth rate of the mobile 3D market. Furthermore, various major players across the region are developing smartphones to create a competitive business. North America shows prominent market growth due to various game developers in the region focusing on enhancing the gaming experience for mobile users.


The distribution of the 3D mobile market by region is as follows:



  • Asia Pacific – 42%

  • North America – 31%

  • Europe – 12%

  • Middle East and Africa – 10%

  • South America – 5%


Key Players Covered


The key players in the market include Nvidia Corporation, Hitachi Vantara, Imagination Technologies, Samsung Electronics, Apple Inc., Qualcomm Inc, and others.


Segmentation


















By Component



By Devices



By Application



By Geography




  • Image Sensors

  • 3D Display




  • Smartphones

  • Tablets

  • Eyewear

  • Others




  • Animations

  • Mobile Gaming

  • Navigation

  • Advertisement

  • Others




  • North America (U.S., Canada, and Mexico)

  • Europe (U.K., Germany, France, Italy, Spain, Russia, Benelux, Nordics, and Rest of Europe)

  • Asia Pacific (China, India, Japan, South Korea, ASEAN, Oceania, and Rest of Asia Pacific)

  • Middle East & Africa (Turkey, Israel, GCC, North Africa, South Africa, and Rest of MEA)

  • South America (Brazil, Argentina, and Rest of South America



 

Key Industry Developments



  • January 2023:  Imagination Technologies collaborated with Synopsys, a provider of electronic design automation (EDA) solutions and services, to create efficient mobile ray tracing solutions design. This technology delivers a step-change in graphics realism by replicating the light in the real world to create 3D scenes.

  • January 2023: Qualcomm launched the 3D Sonic Max and Snapdragon 8 Gen 2 Mobile Platform. This ultrasonic in-display smartphone fingerprint sensor enables advanced security features and experiences, including reading two fingerprints simultaneously.

  • Global
  • 2023
  • 2019-2022
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