"Smart Strategies, Giving Speed to your Growth Trajectory"

Virtual Reality in Education Market Size, Share & Industry Analysis, By Component (Hardware, Software, and Content), By End User (Academic Institutions and Corporate Training), and Regional Forecast 2026-2034

Last Updated: January 19, 2026 | Format: PDF | Report ID: FBI101696

 


To get information on various segments, share your queries with us

ATTRIBUTE

DETAILS

Study Period

2021-2034

Base Year

2025

Forecast Period

2026-2034

Historical Period

2021-2024

Growth Rate

CAGR of 16.60% from 2026 to 2034

Unit

Value (USD Billion)

 

 

 

 

 

 

 

 

 

 

 

Segmentation

By Component

  • Hardware
  • Software
  • Content

 By End User

  • Academic Institutions
    • K-12
    • Higher Education
  • Corporate Training
    • IT and Telecommunication
    • Retail and E-Commerce
    • Healthcare
    • Others (Automotive)

By Region

  • North America (By Component, By End User, and By Country)
    • U.S.
    • Canada
    • Mexico
  • South America (By Component, By End User, and By Country)
    • Brazil
    • Argentina
    • Rest of South America
  • Europe (By Component, By End User, and By Country)
    • U.K.
    • Germany
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Middle East & Africa (By Component, By End User, and By Country)
    • Turkey
    • Israel
    • GCC
    • South Africa
    • Rest of the Middle East & Africa
  • Asia Pacific  (By Component, By End User, and By Country)
    • China
    • India
    • Japan
    • ASEAN
    • Oceania
    • Rest of Asia Pacific
  • 2021-2034
  • 2025
  • 2021-2024
  • 130
Download Free Sample

    man icon
    Mail icon
Growth Advisory Services
    How can we help you uncover new opportunities and scale faster?
Clients
Toyota
Ntt
Hitachi
Samsung
Softbank
Sony
Yahoo
NEC
Ricoh Company
Cognizant
Foxconn Technology Group
HP
Huawei
Intel
Japan Investment Fund Inc.
LG Electronics
Mastercard
Microsoft
National University of Singapore
T-Mobile