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Virtual Reality Market Size, Share & Industry Analysis, By Component (Hardware and Software), By Technology (Semi & Fully Immersive and Non-Immersive) By Device Type (Head Mounted Display (HMD), VR Simulator, VR Glasses, Gloves, and Others), By End-user (Consumer and Commercial/Enterprise), and Regional Forecast, 2024-2032

Last Updated: February 03, 2025 | Format: PDF | Report ID: FBI101378

 


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ATTRIBUTE

DETAILS

Study Period

2019-2032

Base Year

2023

Estimated Year

2024

Forecast Period

2024-2032

Historical Period

2019-2022

Growth Rate

CAGR of 28.7% from 2024 to 2032

Unit

Value (USD Billion)

Segmentation

By Component

  • Hardware
  • Software

By Technology

  • Semi & Fully Immersive
  • Non-Immersive

By Device Type

  • Head Mounted Display (HMD)
  • VR Simulator
  • VR Glasses
  • Gloves
  • Others (Smelling devices, Controllers, etc.)

By End-user

  • Consumer
  • Commercial/ Enterprise

By Region

  • North America (By Component, Technology, Device Type, End-user, and Country)
    • U.S.
    • Canada
    • Mexico
  • Europe (By Component, Technology, Device Type, End-user, and Country)
    • U.K.
    • Germany
    • France
    • Italy
    • Spain
    • Russia
    • Benelux
    • Nordics
    • Rest of Europe
  • Asia Pacific (By Component, Technology, Device Type, End-user, and Country)
    • China
    • Japan
    • India
    • South Korea
    • ASEAN
    • Oceania
    • Rest of Asia Pacific
  • Middle East & Africa (By Component, Technology, Device Type, End-user, and Country)
    • Turkey
    • Israel
    • GCC
    • North Africa
    • South Africa
    • Rest of MEA
  • South America (By Component, Technology, Device Type, End-user, and Country)
    • Brazil
    • Argentina
    • Rest of South America
  • 2019-2032
  • 2023
  • 2019-2022
  • 140
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