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Virtual Reality (VR) in Gaming Market Size, Share & Industry Analysis, By Type (Hardware, Software, and Content), By Distribution Channel (Online and Offline), By Platform (Tethered VR, Standalone VR, and Mobile VR), and Regional Forecast 2024-2032

Last Updated: February 17, 2025 | Format: PDF | Report ID: FBI100271

 

  1. Introduction
    1. Definition, By Segment
    2. Research Methodology/Approach
    3. Data Sources
  2. Executive Summary
  3. Market Dynamics
    1. Macro and Micro Economic Indicators
    2. Drivers, Restraints, Opportunities and Trends
    3. Impact of Generative AI
  4. Competition Landscape
    1. Business Strategies Adopted by Key Players
    2. Consolidated SWOT Analysis of Key Players
    3. Global Virtual Reality (VR) in Gaming Key Players Market Share Insights and Analysis, 2023
  5. Global Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Segments, 2019 – 2032
    1. Key Findings
    2. By Type (USD)
      1. Hardware
        1. Head Mounted Displays
        2. Gaming Consoles
        3. Accessories (Controllers, etc.)
      2. Software
      3. Content
    3. By Distribution Channel (USD)
      1. Online
      2. Offline
    4. By Platform (USD)
      1. Tethered VR
      2. Standalone VR
      3. Mobile VR
    5. By Region (USD)
      1. North America
      2. South America
      3. Europe
      4. Middle East & Africa
      5. Asia Pacific
  6. North America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Segments, 2019 – 2032
    1. Key Findings
    2. By Type (USD)
      1. Hardware
        1. Head Mounted Displays
        2. Gaming Consoles
        3. Accessories (Controllers, etc.)
      2. Software
      3. Content
    3. By Distribution Channel (USD)
      1. Online
      2. Offline
    4. By Platform (USD)
      1. Tethered VR
      2. Standalone VR
      3. Mobile VR
    5. By Country (USD)
      1. U.S.
      2. Canada
      3. Mexico
  7. South America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Segments, 2019 – 2032
    1. Key Findings
    2. By Type (USD)
      1. Hardware
        1. Head Mounted Displays
        2. Gaming Consoles
        3. Accessories (Controllers, etc.)
      2. Software
      3. Content
    3. By Distribution Channel (USD)
      1. Online
      2. Offline
    4. By Platform (USD)
      1. Tethered VR
      2. Standalone VR
      3. Mobile VR
    5. By Country (USD)
      1. Brazil
      2. Argentina
      3. Rest of South America
  8. Europe Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Segments, 2019 – 2032
    1. Key Findings
    2. By Type (USD)
      1. Hardware
        1. Head Mounted Displays
        2. Gaming Consoles
        3. Accessories (Controllers, etc.)
      2. Software
      3. Content
    3. By Distribution Channel (USD)
      1. Online
      2. Offline
    4. By Platform (USD)
      1. Tethered VR
      2. Standalone VR
      3. Mobile VR
    5. By Country (USD)
      1. U.K.
      2. Germany
      3. France
      4. Italy
      5. Spain
      6. Russia
      7. Benelux
      8. Nordics
      9. Rest of Europe
  9. Middle East & Africa Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Segments, 2019 – 2032
    1. Key Findings
    2. By Type (USD)
      1. Hardware
        1. Head Mounted Displays
        2. Gaming Consoles
        3. Accessories (Controllers, etc.)
      2. Software
      3. Content
    3. By Distribution Channel (USD)
      1. Online
      2. Offline
    4. By Platform (USD)
      1. Tethered VR
      2. Standalone VR
      3. Mobile VR
    5. By Country (USD)
      1. Turkey
      2. Israel
      3. GCC
      4. North Africa
      5. South Africa
      6. Rest of Middle East & Africa
  10. Asia Pacific Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Segments, 2019 – 2032
    1. Key Findings
    2. By Type (USD)
      1. Hardware
        1. Head Mounted Displays
        2. Gaming Consoles
        3. Accessories (Controllers, etc.)
      2. Software
      3. Content
    3. By Distribution Channel (USD)
      1. Online
      2. Offline
    4. By Platform (USD)
      1. Tethered VR
      2. Standalone VR
      3. Mobile VR
    5. By Country (USD)
      1. China
      2. Japan
      3. India
      4. South Korea
      5. ASEAN
      6. Oceania
      7. Rest of Asia Pacific
  11. Company Profiles for Top 10 Players (Based on data availability in public domain and/or on paid databases)
    1. Meta Platforms, Inc.
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    2. Sony Corporation
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    3. Valve Corporation
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    4. Unity Technologies
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    5. PICO Immersive Pte.ltd (Bytedance)
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    6. Apple, Inc.
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    7. Alphabet, Inc.
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    8. NVIDIA Corporation
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    9. Microsoft Corporation
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    10. Epic Games, Inc.
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
  12. Key Takeaways
Read Less

Figure 1: Global Virtual Reality (VR) in Gaming Market Revenue Share (%), 2023 and 2032

Figure 2: Global Virtual Reality (VR) in Gaming Market Revenue Share (%), By Type, 2023 and 2032

Figure 3: Global Virtual Reality (VR) in Gaming Market Revenue Share (%), By Distribution Channel, 2023 and 2032

Figure 4: Global Virtual Reality (VR) in Gaming Market Revenue Share (%), By Platform, 2023 and 2032

Figure 5: Global Virtual Reality (VR) in Gaming Market Revenue Share (%), By Region, 2023 and 2032

Figure 6: North America Virtual Reality (VR) in Gaming Market Revenue Share (%), 2023 and 2032

Figure 7: North America Virtual Reality (VR) in Gaming Market Revenue Share (%), By Type, 2023 and 2032

Figure 8: North America Virtual Reality (VR) in Gaming Market Revenue Share (%), By Distribution Channel, 2023 and 2032

Figure 9: North America Virtual Reality (VR) in Gaming Market Revenue Share (%), By Platform, 2023 and 2032

Figure 10: North America Virtual Reality (VR) in Gaming Market Revenue Share (%), By Country, 2023 and 2032

Figure 11: South America Virtual Reality (VR) in Gaming Market Revenue Share (%), 2023 and 2032

Figure 12: South America Virtual Reality (VR) in Gaming Market Revenue Share (%), By Type, 2023 and 2032

Figure 13: South America Virtual Reality (VR) in Gaming Market Revenue Share (%), By Distribution Channel, 2023 and 2032

Figure 14: South America Virtual Reality (VR) in Gaming Market Revenue Share (%), By Platform, 2023 and 2032

Figure 15: South America Virtual Reality (VR) in Gaming Market Revenue Share (%), By Country, 2023 and 2032

Figure 16: Europe Virtual Reality (VR) in Gaming Market Revenue Share (%), 2023 and 2032

Figure 17: Europe Virtual Reality (VR) in Gaming Market Revenue Share (%), By Type, 2023 and 2032

Figure 18: Europe Virtual Reality (VR) in Gaming Market Revenue Share (%), By Distribution Channel, 2023 and 2032

Figure 19: Europe Virtual Reality (VR) in Gaming Market Revenue Share (%), By Platform, 2023 and 2032

Figure 20: Europe Virtual Reality (VR) in Gaming Market Revenue Share (%), By Country, 2023 and 2032

Figure 21: Middle East & Africa Virtual Reality (VR) in Gaming Market Revenue Share (%), 2023 and 2032

Figure 22: Middle East & Africa Virtual Reality (VR) in Gaming Market Revenue Share (%), By Type, 2023 and 2032

Figure 23: Middle East & Africa Virtual Reality (VR) in Gaming Market Revenue Share (%), By Distribution Channel, 2023 and 2032

Figure 24: Middle East & Africa Virtual Reality (VR) in Gaming Market Revenue Share (%), By Platform, 2023 and 2032

Figure 25: Middle East & Africa Virtual Reality (VR) in Gaming Market Revenue Share (%), By Country, 2023 and 2032

Figure 26: Asia Pacific Virtual Reality (VR) in Gaming Market Revenue Share (%), 2023 and 2032

Figure 27: Asia Pacific Virtual Reality (VR) in Gaming Market Revenue Share (%), By Type, 2023 and 2032

Figure 28: Asia Pacific Virtual Reality (VR) in Gaming Market Revenue Share (%), By Distribution Channel, 2023 and 2032

Figure 29: Asia Pacific Virtual Reality (VR) in Gaming Market Revenue Share (%), By Platform, 2023 and 2032

Figure 30: Asia Pacific Virtual Reality (VR) in Gaming Market Revenue Share (%), By Country, 2023 and 2032

Figure 31: Global Virtual Reality (VR) in Gaming Key Players' Market Share/Ranking (%), 2023

Table 1: Global Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, 2019 – 2032

Table 2: Global Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Type, 2019 – 2032

Table 3: Global Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Distribution Channel, 2019 – 2032

Table 4: Global Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Platform, 2019 – 2032

Table 5: Global Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Region, 2019 – 2032

Table 6: North America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, 2019 – 2032

Table 7: North America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Type, 2019 – 2032

Table 8: North America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Distribution Channel, 2019 – 2032

Table 9: North America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Platform, 2019 – 2032

Table 10: North America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Country, 2019 – 2032

Table 11: South America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, 2019 – 2032

Table 12: South America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Type, 2019 – 2032

Table 13: South America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Distribution Channel, 2019 – 2032

Table 14: South America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Platform, 2019 – 2032

Table 15: South America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Country, 2019 – 2032

Table 16: Europe Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, 2019 – 2032

Table 17: Europe Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Type, 2019 – 2032

Table 18: Europe Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Distribution Channel, 2019 – 2032

Table 19: Europe Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Platform, 2019 – 2032

Table 20: Europe Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Country, 2019 – 2032

Table 21: Middle East & Africa Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, 2019 – 2032

Table 22: Middle East & Africa Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Type, 2019 – 2032

Table 23: Middle East & Africa Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Distribution Channel, 2019 – 2032

Table 24: Middle East & Africa Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Platform, 2019 – 2032

Table 25: Middle East & Africa Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Country, 2019 – 2032

Table 26: Asia Pacific Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, 2019 – 2032

Table 27: Asia Pacific Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Type, 2019 – 2032

Table 28: Asia Pacific Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Distribution Channel, 2019 – 2032

Table 29: Asia Pacific Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Platform, 2019 – 2032

Table 30: Asia Pacific Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Country, 2019 – 2032

  • 2019-2032
  • 2023
  • 2019-2022
  • 150
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