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The global virtual reality market size was valued at USD 12.86 billion in 2023. The market is projected to grow from USD 16.32 billion in 2024 to USD 123.06 billion by 2032, exhibiting a CAGR of 28.7% during the forecast period.
The market analysis includes devices and software, such as Google Cardboard, Move Motion Controller & PlayStation Headset, Quest 2, Unity Virtual Reality Development Software, and Microsoft HoloLens 2. VR offers simulated customer experience and vast applications to healthcare, gaming, retail, automotive, and entertainment industries. Organizations are implementing this technology to conduct virtual training, engineering & maintenance, marketing, designing, assistance, and simulation events with their workers and employees. In addition, the major players in the market are focused on providing advanced hardware and content to enhance customer experience. For instance:
The manufacturing of devices, equipment, components, and other hardware products was negatively impacted due to the COVID-19 pandemic. Thus, initially, in 2020, with the limited stock of VR products and services, the market witnessed a decline in its year-on-year growth.
However, in many industries, technology played a key role in addressing the challenges posed by the pandemic. There was a high need for VR in healthcare, gaming, education, manufacturing, entertainment, military, retail, and defense industries. For instance, in 2020, the Kansas City University Center for Medical Education Innovation incorporated technology for medical students' training using simulations. Thus, the demand for VR in commercial industries increased significantly during the pandemic.
Implications of Generative AI Within Virtual Reality to Fuel Market Progress
Generative AI can enhance virtual reality by adapting to user behavior, predicting their preferences, and generating more responsive and dynamic scenarios in the real world. The incorporation of artificial intelligence and VR can potentially renovate various industries by aiding their core development procedures.
Various use cases of generative AI in VR include personalized advertisements, realistic environments in virtual showrooms and events, product visualization, gamified marketing campaigns in VR, avatar-replicated social interactions in VR, and many more. Advancements and investments in GenAI for new innovations can create numerous market opportunities. For instance,
Thus, the implications of generative AI tools within virtual reality will help boost the market progress.
Growing Potential in Healthcare Industry to Fuel Market Expansion
According to the experts’ study, healthcare is projected to witness significant growth with increasing applications of VR. The technology has highlighted the potential to enhance planned surgeries, healthcare provisions, patient care systems, and medical training.
Its simulated experience of replicating the real-world environment is expected to increase the product’s demand for healthcare. Assisted robotic VR can play a key role in supporting healthcare workers during surgeries. It also offers surgical training to improve the skills of surgeons. For instance,
Furthermore, the VR market has been dominant for the past few years due to major trends, such as increased end-user adoption, consistent & easier development of VR, greater improvements in hardware, growing enterprise applications, and huge availability of VR-tailored services. However, there are a few more trending factors that are expected to create a greater impact on the market in the coming years. A few of them are the emergence of hyper-realistic VR, immersive education transformation, integration of AI in VR, socially available VR platform expansion, and adoption of VR by various businesses.
Thus, the increasing applications of VR in healthcare will boost the virtual reality market growth.
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Increasing Demand for Live Virtual Entertainment to Drive Market Growth
The concept of live virtual entertainment is growing globally. Individuals prefer at-home entertainment by implementing various technologies to view live shows and events. As the technology provides users with a real-world environment, the demand for live events, live music concerts, and sports is rising considerably. For instance,
VR uses computer technology to create a simulated environment, and prominent players in VR are Oculus Rift, PlayStation VR (PSVR), and HTC Vive, among others. VR technology is consistently evolving beyond entertainment purposes, and companies have now realized its importance in various sectors, such as science, healthcare, education, manufacturing, automotive, and retail, among others.
Thus, the rising demand for virtual live entertainment is expected to fuel the virtual reality market share.
Health Concerns Due to Excessive use of VR Devices to Impede Market
Virtual reality technologies, especially VR headsets, are widely used for e-sports and gaming to provide a unique playing experience. However, the excessive use of VR headsets might lead to health concerns, such as dizziness, lethargy, lack of concentration, and eyesight & hearing issues. Thus, the excessive usage of these devices could lead to health concerns, which is expected to slightly impact the market dynamics.
Growing Investments in Advanced Technologies Offerings to Drive Hardware Segment Dominance
The market share is segregated into hardware and software in terms of component.
The hardware segment will dominate the global market share by recording the highest revenue during the forecast period as major companies are investing in the technological advancements of VR hardware products. For instance,
The software segment will also gain traction due to the increasing demand for VR technology. Growing applications, such as live events, entertainment, gaming, and others will increase the software demand. The content segment will likely witness steady growth during the forecast period owing to rising demand for interactive virtual sessions. Industries are demanding new content for applications, such as marketing, training, entertainment, gaming, and other sections.
Increasing Usage of Non-Immersive Across Gaming and Entertainment to Boost Market Progress
By technology, the market is categorized into semi & fully immersive and non-immersive.
The non-immersive segment recorded the highest market revenue in 2023 owing to its larger usage in the entertainment and gaming industries. Video games, such as DOTA and Warcraft are some of the famous examples of non-immersive VR experiences. Also, such games rely prominently on a computer display, controller, keyboard, game console, and mouse, which increases their usage among gaming individuals.
The semi & fully immersive VR segment is projected to record the highest CAGR during the forecast period due to its advanced immersive technology features that provide users with a perception of being in a different world. The growing popularity of and demand for semi & fully immersive experiences will surge the market progress.
Growing Usage of VR in Different Applications to Boost Consumer Segment Growth
Based on end-user, the market is bifurcated into consumer and commercial/enterprise.
The consumer segment holds the highest market share and is anticipated to register the highest CAGR during the forecast period owing to the growing usage of VR devices by individuals. Consumers use VR solutions in different sectors, including virtual showrooms, gaming, entertainment, and much more. For instance,
VR can be implemented across various applications such as tourism, B2B marketing, events, training, and many other applications. It helps businesses with remote examinations and audits, site surveys, and virtual tours, thereby increasing safety and efficiency for businesses.
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Ability to Offer Immersive Environment to Fuel Demand for Head-Mounted Display Devices
Based on device type, the market is segmented into Head Mounted Display (HMD), VR simulators, gloves, VR glasses, and others (smelling devices, controllers, etc.).
The head-mounted display segment accounted for the highest market share in 2023. The demand for VR headsets connected to smartphones is rising due to the availability of cost-effective options, such as Google's cardboard-based headset. HMDs are being increasingly used in aviation, marketing, entertainment, and training industries. For instance,
The VR simulator segment is predicted to record the highest CAGR during the forecast period. VR simulators are becoming popular in industries for training, design, and prototyping due to their cost saving feature. Additionally, the gaming and entertainment sectors are adopting VR treadmills and haptic gloves to enhance the customer experience. Thus, the increasing use of VR glasses in training and education will fuel the segment's growth.
The market is studied across North America, South America, Europe, the Middle East & Africa, and Asia Pacific. These regions are further categorized into leading countries.
North America Virtual Reality Market Size, 2023 (USD Billion)
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North America is expected to dominate the market share over the forecast period. The significant presence of key players in the U.S. is driving the market growth in the region. In addition, various start-ups are entering the U.S. market and offering industry-specific solutions. For instance,
The U.S. government is also investing in virtual technologies, which is likely to boost the market. For instance, the U.S. government and its army invested USD 11 billion in providing virtual, augmented, and mixed-reality training sessions to its officials.
Asia Pacific will register the highest growth rate during the forecast period due to the increasing demand for immersive technologies in emerging economies. China is likely to gain the maximum market share as it is one of the major distributors of head-mounted VR devices and other hardware. In addition, the developments in 5G networks and infrastructure in China are expected to boost the regional market growth. India is also likely to witness significant growth owing to government initiatives and funding.
Europe is likely to show significant growth during the forecast period. The region is an early adopter of virtual solutions in the automotive industry. European countries, including the U.K., France, Italy, and Denmark, among others, receive funding from the EU for AR and VR research projects. For instance,
South America is expected to display steady growth owing to increasing government focus on advanced technologies and rapid installation of 5G infrastructure. The growing interest in virtual gaming and increasing number of entertainment users will boost the product demand in the Middle East & Africa.
Rising Focus on Product Advancement with Emerging Technologies to Boost Market Share of Key Players
Major players in the market are developing new and advanced solutions for their customers. They are also focusing on improving their existing product portfolio to provide flexible solutions with unique characteristics. Additionally, they are entering collaborations, partnerships, and acquisitions to strengthen their product offerings.
The study on the market comprises major areas globally to gain a better understanding of the industry. Additionally, the research offers insights into the most recent market trends and analysis of technologies implemented worldwide. Further, it highlights the growth factors and restrictions, allowing the reader to understand the market better.
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ATTRIBUTE | DETAILS |
Study Period | 2019-2032 |
Base Year | 2023 |
Estimated Year | 2024 |
Forecast Period | 2024-2032 |
Historical Period | 2019-2022 |
Growth Rate | CAGR of 28.7% from 2024 to 2032 |
Unit | Value (USD Billion) |
Segmentation | By Component
By Technology
By Device Type
By End-user
By Region
|
The market value is projected to reach USD 123.06 billion by 2032.
In 2023, the market value stood at USD 12.86 billion.
The market is projected to register a significant CAGR of 28.7% during the forecast period.
By end-user, the consumer segment is likely to lead the market with the highest CAGR.
Increasing demand for live virtual entertainment will drive the market growth.
Google LLC, Oculus (Meta Platform, Inc.), Sony Corporation, Unity Technologies, HTC Corporation, Samsung Electronics Co. Ltd., Microsoft Corporation, and others are the top players in the market.
North America is expected to hold the highest market share.
Asia Pacific is expected to record the highest CAGR.
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