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Gaming Market Size, Industry Share & COVID-19 Impact Analysis, By Game Type (Shooter, Action, Sports, Role Playing, and Others), By Device Type (PC/MMO, Tablet, Mobile Phone, and TV/Console), By End-User (Male and Female), and Regional Forecast, 2023-2030

Last Updated: February 24, 2025 | Format: PDF | Report ID: FBI105730

 


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  ATTRIBUTE

  DETAILS

Study Period

2019-2030

Base Year

2022

Estimated Year

2023

Forecast Period

2023-2030

Historical Period

2019-2021

Growth Rate

CAGR of 13.1% from 2023 to 2030

Unit

Value (USD Billion)

By Game Type

  • Shooter
  • Action
  • Sports
  • Role Playing
  • Others

By Device Type

  • PC/MMO
  • Tablet
  • Mobile Phone
  • TV/Console

By End-User

  • Male
  • Female

Segmentation

North America (By Game Type, Device Type, End-User, and by Country)

  • U.S. (By Game Type)
  • Canada (By Game Type)
  • Mexico (By Game Type)

Europe (By Game Type, Device Type, End-User, and by Country)

  • Germany (By Game Type)
  • France (By Game Type)
  • Italy (By Game Type)
  • Spain (By Game Type)
  • U.K. (By Game Type)
  • Rest of Europe (By Game Type)

Asia Pacific (By Game Type, Device Type, End-User, and by Country)

  • China (By Game Type)
  • India (By Game Type)
  • Japan (By Game Type)
  • South Korea (By Game Type)
  • Australia (By Game Type)
  • Rest of Asia Pacific (By Game Type)

South America (By Game Type, Device Type, End-User, and by Country)

  • Brazil (By Game Type)
  • Argentina (By Game Type)
  • Rest of South America (By Game Type)

Middle East and Africa (By Game Type, Device Type, End-User, and by Country)

  • South Africa (By Game Type)
  • UAE (By Game Type)
  • Rest of the Middle East and Africa (By Game Type)
  • 2019-2030
  • 2022
  • 2019-2021
  • 180
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