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Location Based Entertainment Market Size, Share & Industry Analysis, By Technology (Projection Mapping and Cloud Merged Reality), By Component (Hardware and Software), By Venue (Arcades and Gaming Centers, Theme Parks, Escape Rooms and Interactive Theatres, and Others), and Regional Forecast, 2025-2032

Last Updated: March 24, 2025 | Format: PDF | Report ID: FBI110163

 


 

ATTRIBUTE

DETAILS

Study Period

2019-2032

Base Year

2024

Forecast Period

2025-2032

Historical Period

2019-2023

Growth Rate

CAGR of 20.9% from 2025 to 2032

Unit

Value (USD Billion)

 

 

 

 

 

 

 

 

 

 

 

Segmentation

By Technology

  • Projection Mapping (2D, 3D &4D)
  • Cloud Merged Reality (AR/VR)

By Component

  • Hardware
  • Software

By Venue

  • Arcades and Gaming Centers
  • Theme Parks
  • Escape Rooms and Interactive Theatres
  • Others

By Region

  • North America (By Technology, Component, Venue and Country)
    • U.S.
    • Canada
    • Mexico
  • South America (By Technology, Component, Venue and Country)
    • Brazil
    • Argentina
    • Rest of South America
  • Europe (By Technology, Component, Venue and Country)
    • Germany
    • France
    • Italy
    • Austria
    • Netherlands
    • Rest of Europe
  • Middle East & Africa (By Technology, Component, Venue and Country)
    • Turkey
    • Israel
    • GCC
    • South Africa
    • Rest of the Middle East & Africa
  •  Asia Pacific (By Technology, Component, Venue and Country)
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • ASEAN
    • Rest of the Asia Pacific
  • 2019-2032
  • 2024
  • 2019-2023
  • 120
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