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Skill Gaming Market Size, Share & Industry Analysis, By Skill Type (Physical and Mental), By Game Genre (Card Based, Board Based, Dice Based, Tile Based, Word and Number Based, and Puzzle Based and Animated Games), and Region Forecast, 2025-2032

Last Updated: March 24, 2025 | Format: PDF | Report ID: FBI107744

 


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DETAILS

Study Period

2019-2032

Base Year

2024

Estimated Year

2025

Forecast Period

2025-2032

Historical Period

2019-2023

Growth Rate

CAGR of 11.9% from 2025 to 2032

Unit

Value (USD Billion)

Segmentation

By Skill Type

  • Physical
  • Mental

By Game Genre

  • Card Based
  • Board Based
  • Dice Based
  • Tile Based
  • Word and Number Based
  • Puzzle Based and Animated Games

By Region

  • North America (By Skill Type, By Game Genre, and By Country)
    • U.S.
    • Canada
    • Mexico
  • South America (By Skill Type, By Game Genre, and By Country)
    • Brazil
    • Argentina
    • Rest of South America
  • Europe (By Skill Type, By Game Genre, and By Country)
    • U.K.
    • Germany
    • France
    • Italy
    • Spain
    • Russia
    • Benelux
    • Nordics
    • Rest of Europe
  • Middle East & Africa (By Skill Type, By Game Genre, and By Country)
    • Turkey
    • Israel
    • GCC
    • South Africa
    • North Africa
    • Rest of Middle East & Africa
  • Asia Pacific (By Skill Type, By Game Genre, and By Country)
    • China
    • India
    • Japan
    • South Korea
    • ASEAN
    • Oceania
    • Rest of Asia Pacific
  • 2019-2032
  • 2024
  • 2019-2023
  • 120
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