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U.S. Virtual Reality Market Size, Share & Industry Analysis, By Component (Hardware, Software, and Content), By Device Type (Head Mounted Display, VR Simulator, VR Glasses, Treadmills & Haptic Gloves, and Others), By Industry (Gaming, Entertainment, Automotive, Retail, Healthcare, Education, Aerospace & Defense, Manufacturing, and Others), and Country Forecast, 2025-2032

Last Updated: March 06, 2025 | Format: PDF | Report ID: FBI107619

 


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  ATTRIBUTE

  DETAILS

Study Period

2019-2032

Base Year

2024

Forecast Period

2025-2032

Historical Period

2019-2023

Growth Rate

CAGR of 24.6% from 2025 to 2032

Unit

Value (USD Billion)

Segmentation

By Component

  • Hardware
  • Software
  • Content

By Device Type

  • Head Mounted Devices (HMD)
  • VR Simulator
  • VR Glasses
  • Treadmills & Haptic Gloves
  • Others (Controllers, Cardboard, etc.)

By Industry

  • Gaming
  • Entertainment
  • Automotive
  • Retail
  • Healthcare
  • Education
  • Aerospace & Defense
  • Manufacturing
  • Others (Real Estate, Travel & Tourism, etc.)
  • 2019-2032
  • 2024
  • 2019-2023
  • 80
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