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eSports Market Size, Share, and Industry Analysis, By Streaming Type (Live and On-demand), By Revenue Streaming (Media Rights, Advertisement, Sponsorship, Ticket & Merchandise, Game Publisher Fees, and Others), By Gaming Genre (Real-Time Strategy Games, First Person Shooter Games, Fighting Games, Multiplayer Online Battle Arena Games, Mass Multiplayer Online Role-Playing Games, and Others), and Regional Forecast, 2024-2032

Last Updated: February 03, 2025 | Format: PDF | Report ID: FBI106820

 

  1. Introduction
    1. Definition, By Segment
    2. Research Methodology/Approach
    3. Data Sources
  2. Executive Summary
  3. Market Dynamics
    1. Macro and Micro Economic Indicators
    2. Drivers, Restraints, Opportunities and Trends
  4. Competition Landscape
    1. Business Strategies Adopted by Key Players
    2. Consolidated SWOT Analysis of Key Players
    3. Global eSports Key Players Market Share Insights and Analysis, 2023
  5. Global eSports Market Size Estimates and Forecasts, By Segments, 2019-2032
    1. Key Findings
    2. By Streaming Type (USD)
      1. Live
      2. On-demand
    3. By Revenue Streaming (USD)
      1. Media Rights
      2. Advertisement
      3. Sponsorship
      4. Ticket & Merchandise
      5. Game Publisher Fees
      6. Others (In-app Purchase and Others)
    4. By Gaming Genre (USD)
      1. Real-time Strategy Games
      2. First Person Shooter Games
      3. Fighting Games
      4. Multiplayer Online Battle Arena Games
      5. Mass Multiplayer Online Role-playing Games
      6. Others (Racing and eSports Simulators and Others)
    5. By Region (USD)
      1. North America
      2. South America
      3. Europe
      4. Middle East & Africa
      5. Asia Pacific
  6. North America eSports Market Size Estimates and Forecasts, By Segments, 2019-2032
    1. Key Findings
    2. By Streaming Type (USD)
      1. Live
      2. On-demand
    3. By Revenue Streaming (USD)
      1. Media Rights
      2. Advertisement
      3. Sponsorship
      4. Ticket & Merchandise
      5. Game Publisher Fees
      6. Others (In-app Purchase and Others)
    4. By Gaming Genre (USD)
      1. Real-time Strategy Games
      2. First Person Shooter Games
      3. Fighting Games
      4. Multiplayer Online Battle Arena Games
      5. Mass Multiplayer Online Role-playing Games
      6. Others (Racing and eSports Simulators and Others)
    5. By Country (USD)
      1. United States
        1. By Revenue Streaming
      2. Canada
        1. By Revenue Streaming
      3. Mexico
        1. By Revenue Streaming
  7. South America eSports Market Size Estimates and Forecasts, By Segments, 2019-2032
    1. Key Findings
    2. By Streaming Type (USD)
      1. Live
      2. On-demand
    3. By Revenue Streaming (USD)
      1. Media Rights
      2. Advertisement
      3. Sponsorship
      4. Ticket & Merchandise
      5. Game Publisher Fees
      6. Others (In-app Purchase and Others)
    4. By Gaming Genre (USD)
      1. Real-time Strategy Games
      2. First Person Shooter Games
      3. Fighting Games
      4. Multiplayer Online Battle Arena Games
      5. Mass Multiplayer Online Role-playing Games
      6. Others (Racing and eSports Simulators and Others)
    5. By Country (USD)
      1. Brazil
        1. By Revenue Streaming
      2. Argentina
        1. By Revenue Streaming
      3. Rest of South America
  8. Europe eSports Market Size Estimates and Forecasts, By Segments, 2019-2032
    1. By Streaming Type (USD)
      1. Live
      2. On-demand
    2. By Revenue Streaming (USD)
      1. Media Rights
      2. Advertisement
      3. Sponsorship
      4. Ticket & Merchandise
      5. Game Publisher Fees
      6. Others (In-app Purchase and Others)
    3. By Gaming Genre (USD)
      1. Real-time Strategy Games
      2. First Person Shooter Games
      3. Fighting Games
      4. Multiplayer Online Battle Arena Games
      5. Mass Multiplayer Online Role-playing Games
      6. Others (Racing and eSports Simulators and Others)
    4. By Country (USD)
      1. United Kingdom
        1. By Revenue Streaming
      2. Germany
        1. By Revenue Streaming
      3. France
        1. By Revenue Streaming
      4. Italy
        1. By Revenue Streaming
      5. Spain
        1. By Revenue Streaming
      6. Russia
        1. By Revenue Streaming
      7. Benelux
        1. By Revenue Streaming
      8. Nordics
        1. By Revenue Streaming
      9. Rest of Europe
  9. Middle East & Africa eSports Market Size Estimates and Forecasts, By Segments, 2019-2032
    1. By Streaming Type (USD)
      1. Live
      2. On-demand
    2. By Revenue Streaming (USD)
      1. Media Rights
      2. Advertisement
      3. Sponsorship
      4. Ticket & Merchandise
      5. Game Publisher Fees
      6. Others (In-app Purchase and Others)
    3. By Gaming Genre (USD)
      1. Real-time Strategy Games
      2. First Person Shooter Games
      3. Fighting Games
      4. Multiplayer Online Battle Arena Games
      5. Mass Multiplayer Online Role-playing Games
      6. Others (Racing and eSports Simulators and Others)
    4. By Country (USD)
      1. Turkey
        1. By Revenue Streaming
      2. Israel
        1. By Revenue Streaming
      3. GCC
        1. By Revenue Streaming
      4. North Africa
        1. By Revenue Streaming
      5. South Africa
        1. By Revenue Streaming
      6. Rest of MEA
  10. Asia Pacific eSports Market Size Estimates and Forecasts, By Segments, 2019-2032
    1. By Streaming Type (USD)
      1. Live
      2. On-demand
    2. By Revenue Streaming (USD)
      1. Media Rights
      2. Advertisement
      3. Sponsorship
      4. Ticket & Merchandise
      5. Game Publisher Fees
      6. Others (In-app Purchase and Others)
    3. By Gaming Genre (USD)
      1. Real-time Strategy Games
      2. First Person Shooter Games
      3. Fighting Games
      4. Multiplayer Online Battle Arena Games
      5. Mass Multiplayer Online Role-playing Games
      6. Others (Racing and eSports Simulators and Others)
    4. By Country (USD)
      1. China
        1. By Revenue Streaming
      2. India
        1. By Revenue Streaming
      3. Japan
        1. By Revenue Streaming
      4. South Kore
        1. By Revenue Streaming
      5. ASEAN
        1. By Revenue Streaming
      6. Oceania
        1. By Revenue Streaming
      7. Rest of Asia Pacific
  11. Company Profiles for Top 10 Players (Based on data availability in public domain and/or on paid databases)
    1. Twitch Interactive, Inc.
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    2. Activision Blizzard, Inc.  
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    3. Tencent Holdings Limited
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    4. Riot Games, Inc.
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    5. Gfinity plc
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    6. X1 eSports and Entertainment Ltd.
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    7. Loco (Stoughton Street Tech Labs Private Limited
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    8. Caffeine
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    9. DLive Entertainment Pte. Ltd.
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
    10. Sony Corporation
      1. Overview
        1. Key Management
        2. Headquarters
        3. Offerings/Business Segments
      2. Key Details (Key details are consolidated data and not product/service specific)
        1. Employee Size
        2. Past and Current Revenue
        3. Geographical Share
        4. Business Segment Share
        5. Recent Developments
Read Less

Figure 1: Global eSports Market Revenue Share (%), 2023 and 2032

Figure 2: Global eSports Market Revenue Share (%), By Streaming Type, 2023 and 2032

Figure 3: Global eSports Market Revenue Share (%), By Revenue Streaming, 2023 and 2032

Figure 4: Global eSports Market Revenue Share (%), By Gaming Genre, 2023 and 2032

Figure 5: Global eSports Market Revenue Share (%), By Region, 2023 and 2032

Figure 6: North America eSports Market Revenue Share (%), 2023 and 2032

Figure 7: North America eSports Market Revenue Share (%), By Streaming Type, 2023 and 2032

Figure 8: North America eSports Market Revenue Share (%), By Revenue Streaming, 2023 and 2032

Figure 9: North America eSports Market Revenue Share (%), By Gaming Genre, 2023 and 2032

Figure 10: North America eSports Market Revenue Share (%), By Country, 2023 and 2032

Figure 11: South America eSports Market Revenue Share (%), 2023 and 2032

Figure 12: South America eSports Market Revenue Share (%), By Streaming Type, 2023 and 2032

Figure 13: South America eSports Market Revenue Share (%), By Revenue Streaming, 2023 and 2032

Figure 14: South America eSports Market Revenue Share (%), By Gaming Genre, 2023 and 2032

Figure 15: South America eSports Market Revenue Share (%), By Country, 2023 and 2032

Figure 16: Europe eSports Market Revenue Share (%), 2023 and 2032

Figure 17: Europe eSports Market Revenue Share (%), By Streaming Type, 2023 and 2031

Figure 18: Europe eSports Market Revenue Share (%), By Revenue Streaming, 2023 and 2031

Figure 19: Europe eSports Market Revenue Share (%), By Gaming Genre, 2023 and 2032

Figure 20: Europe eSports Market Revenue Share (%), By Country, 2023 and 2032

Figure 21: Middle East & Africa eSports Market Revenue Share (%), 2023 and 2032

Figure 22: Middle East & Africa eSports Market Revenue Share (%), By Streaming Type, 2023 and 2032

Figure 23: Middle East & Africa eSports Market Revenue Share (%), By Revenue Streaming, 2023 and 2032

Figure 24: Middle East & Africa eSports Market Revenue Share (%), By Gaming Genre, 2023 and 2032

Figure 25: Middle East & Africa eSports Market Revenue Share (%), By Country, 2023 and 2032

Figure 26: Asia Pacific eSports Market Revenue Share (%), 2023 and 2032

Figure 27: Asia Pacific eSports Market Revenue Share (%), By Streaming Type, 2023 and 2032

Figure 28: Asia Pacific eSports Market Revenue Share (%), By Revenue Streaming, 2023 and 2032

Figure 29: Asia Pacific eSports Market Revenue Share (%), By Gaming Genre, 2023 and 2032

Figure 30: Asia Pacific eSports Market Revenue Share (%), By Country, 2023 and 2032

Figure 31: Global eSports Key Players Market Share, 2023

Table 1: Global eSports Market Size Estimates and Forecasts, 2019 – 2032

Table 2: Global eSports Market Size Estimates and Forecasts, By Streaming Type, 2019 – 2032

Table 3: Global eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 4: Global eSports Market Size Estimates and Forecasts, By Gaming Genre, 2019 – 2032

Table 5: Global eSports Market Size Estimates and Forecasts, By Region, 2019 – 2032

Table 6: North America eSports Market Size Estimates and Forecasts, 2019 – 2032

Table 7: North America eSports Market Size Estimates and Forecasts, By Streaming Type, 2019 – 2032

Table 8: North America eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 9: North America eSports Market Size Estimates and Forecasts, By Gaming Genre, 2019 – 2032

Table 10: North America eSports Market Size Estimates and Forecasts, By Country 2019 – 2032

Table 10: U.S. eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 11: Canada eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 12: Mexico eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 13: South America eSports Market Size Estimates and Forecasts, 2019 – 2032

Table 14: South America eSports Market Size Estimates and Forecasts, By Streaming Type, 2019 – 2032

Table 15: South America eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 16: South America eSports Market Size Estimates and Forecasts, By Gaming Genre, 2019 – 2032

Table 17: South America eSports Market Size Estimates and Forecasts, By Country 2019 – 2032

Table 18: Brazil eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 19: Mexico eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 20: Europe eSports Market Size Estimates and Forecasts, 2019 – 2032

Table 21: Europe eSports Market Size Estimates and Forecasts, By Streaming Type, 2019 – 2032

Table 22: Europe eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 23: Europe eSports Market Size Estimates and Forecasts, By Gaming Genre, 2019 – 2032

Table 24: Europe eSports Market Size Estimates and Forecasts, By Country 2019 – 2032

Table 25: U.K. eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 26: Germany eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 27: France eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 28: Italy eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 29: Spain eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 30: Russia eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 31: Benelux eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 32: Nordics eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 33: Middle East & Africa eSports Market Size Estimates and Forecasts, 2019 – 2032

Table 34: Middle East & Africa eSports Market Size Estimates and Forecasts, By Streaming Type, 2019 – 2032

Table 35: Middle East & Africa eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 36: Middle East & Africa eSports Market Size Estimates and Forecasts, By Gaming Genre, 2019 – 2032

Table 37: Middle East & Africa eSports Market Size Estimates and Forecasts, By Country 2019 – 2032

Table 38: Turkey eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 39: Israel eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 40: GCC eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 41: North Africa eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 42: South Africa eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 43: Asia Pacific eSports Market Size Estimates and Forecasts, 2019 – 2032

Table 44: Asia Pacific eSports Market Size Estimates and Forecasts, By Streaming Type, 2019 – 2032

Table 45: Asia Pacific eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 46: Asia Pacific eSports Market Size Estimates and Forecasts, By Gaming Genre, 2019 – 2032

Table 47: Asia Pacific eSports Market Size Estimates and Forecasts, By Country 2019 – 2032

Table 48: China eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 49: Japan eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 50: India eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 51: South Korea Asia eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 52: ASEAN eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

Table 53: Oceania eSports Market Size Estimates and Forecasts, By Revenue Streaming, 2019 – 2032

  • 2019-2032
  • 2023
  • 2019-2022
  • 150
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