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Virtual Reality (VR) in Gaming Market Size, Share & Industry Analysis, By Type (Hardware, Software, and Content), By Distribution Channel (Online and Offline), By Platform (Tethered VR, Standalone VR, and Mobile VR), and Regional Forecast 2024-2032

Report Format: PDF | Latest Update: Nov, 2024 | Published Date: Jul, 2024 | Report ID: FBI100271 | Status : Published

The global Virtual Reality (VR) in gaming market size was valued at USD 17.96 billion in 2023. The market is projected to grow from USD 22.63 billion in 2024 to USD 189.17 billion by 2032, exhibiting a CAGR of 30.4% during the forecast period.


Virtual Reality (VR) in gaming refers to an immersive, simulated experience that replicates or creates an interactive, three-dimensional environment. Users wear a headset that displays stereoscopic images and tracks head movements, allowing them to look around and explore the virtual world. VR gaming aims to create a sense of presence and immersion, where players feel that they are physically present within the game environment. It often incorporates additional technology, such as motion controllers or treadmills, to enhance the interactive and realistic nature of the experience. Virtual reality in gaming is experiencing a surge in popularity and adoption. Major technology companies are investing heavily in developing more advanced VR hardware and software, which is driving innovation and making VR more accessible to a wider consumer base.


In February 2024, Alphabet's venture capital arm, GV, invested in StatusPro, a sports VR startup, in a USD 20 million funding round. Other investors included JDS Sports, Dream Sports, Wise Ventures, and celebrity backers, such as LeBron James and NFL stars Bobby Wagner and Myles Garrett.


The COVID-19 pandemic provided a significant boost to the Virtual Reality (VR) in gaming market. With people spending more time indoors and seeking new forms of entertainment, VR gaming offered an immersive and engaging experience that enabled users to escape the confines of their homes. Additionally, the increased adoption of remote work and online collaboration platforms during the pandemic aided in raising awareness and interest in virtual reality technologies, which further fueled the Virtual Reality (VR) in gaming market growth.


IMPACT OF GENERATIVE AI


Generative AI to Drive Hyper-Realistic Virtual Worlds of Virtual Reality (VR) in Gaming


Generative AI is transforming the virtual reality gaming experience by enabling the creation of immersive and dynamic virtual worlds. Through Procedural Content Generation (PCG), generative AI can generate realistic environments, textures, and game rules tailored to each player's actions and preferences. This technology allows for the swift creation of precise and interesting virtual spaces, reducing predictability and enhancing the overall sense of immersion. Generative AI empowers developers to create VR games that adapt and respond to players' behaviors, resulting in a more personalized and engaging gameplay experience.


Moreover, generative AI plays a crucial role in enhancing object identification and tracking in VR gaming. Convolutional Neural Networks (CNNs) leverage real-time detection and tracking of objects, adapting to players' movements and actions within the virtual environment. This technology ensures that virtual objects and characters respond accurately to user interactions, sustaining a highly contextual and interactive VR experience. As generative AI continues to advance, VR gaming will become increasingly lifelike, with virtual worlds that dynamically evolve and respond to players' choices and actions, blurring the line between reality and simulation.


For instance, in February 2024, "Crafting Tomorrow’s Virtual Realities Today" delved into the metaverse's transformative impact with AI, including generative AI, shaping content creation and ecosystem management. It emphasized AI's role in addressing challenges such as privacy, regulation, and cyber threats, which are crucial for immersive experiences in the evolving metaverse.


Virtual Reality (VR) in Gaming Market Trends


Wireless VR Headsets to Drive Seamless Gaming Experiences and Enhance Adoption


The rise of wireless virtual reality headsets is developing the immersive gaming experience. Traditional VR setups often require a tangle of cables connecting the headset to a powerful gaming computer or console, limiting the user's freedom of movement and potentially breaking the sense of immersion. Wireless VR headsets, on the other hand, leverage advanced wireless technologies, such as Wi-Fi 6 and dedicated low-latency wireless protocols, to stream high-quality VR content without the need for physical tethering. This newfound freedom allows gamers to move freely within their play area, spin around, crouch, or even walk in place, enhancing the feeling of being truly present within the virtual environment.


In February 2024, Apple launched its mixed reality headset, the Apple Vision Pro, featuring over 1 million apps, including 600 designed specifically for the device. The Vision Pro boasted a user-friendly 3D interface controllable via eyes, hands, and voice, promising an immersive experience for gaming, entertainment, and more, with ultra-high-resolution displays resembling a 4K television.


Furthermore, wireless VR headsets unlock new possibilities for room-scale and location-based VR gaming experiences. Without the constraints of cables, players can explore larger virtual spaces by physically moving within their real-world surroundings. This paves the way for more realistic and engaging gameplay mechanics, such as ducking behind cover, physically interacting with virtual objects, or even incorporating full-body motion tracking for an even higher level of immersion. Wireless VR also simplifies the setup process, making it more accessible for casual gamers and reducing the clutter of cables in shared living spaces, further fueling the adoption of Virtual Reality (VR) in gaming industry.



Virtual Reality (VR) in Gaming Market Growth Factors


VR Gaming's Convergence with 5G, Cloud, and AI to Enable Interactive and Adaptive Worlds


The integration of 5G technology with VR in gaming is paving the way for highly responsive and seamless virtual experiences. 5G's ultra-low latency and high-bandwidth capabilities have enabled real-time data transfer, allowing for smoother rendering of complex virtual environments and minimizing lag or jitter. This ensures that players can fully immerse themselves in the virtual world without disruptions, enhancing the overall sense of presence. Furthermore, 5G's increased network capacity supports multiplayer VR gaming experiences, enabling players from different locations to interact and collaborate within the same virtual space.


For instance, Huawei highlighted how interactive content, powered by cloud and 5G, revolutionized media and gaming experiences. Forward-thinking communication providers were instrumental in paving the way for affordable and efficient delivery of immersive augmented, virtual, and mixed reality experiences.


Additionally, the convergence of VR with cloud gaming and Artificial Intelligence (AI) is transforming virtual worlds into adaptive and personalized experiences. Cloud gaming platforms harness the power of remote servers to stream high-quality VR content, eliminating the need for expensive local hardware and making VR gaming more accessible. Simultaneously, AI algorithms can analyze player behaviors, preferences, and performance data to dynamically adjust the virtual environment, difficulty levels, and gameplay mechanics. This allows for truly adaptive virtual worlds that evolve and tailor themselves to each individual player, creating a unique and captivating experience every time. AI-driven procedural generation can also create infinite variations of virtual landscapes, characters, and scenarios, ensuring that no two gaming sessions are identical.


According to data from StreamCharts, in 2021, approximately 5% of Twitch's leading 1,000 channels broadcasted virtual reality VR games at least once. Twitch, a prominent streaming platform globally, observed some of its top channels engage in sharing VR content throughout the year.


RESTRAINING FACTORS


Prohibitive Hardware Costs and Sparse AAA Content to Restrain the Widespread Adoption of VR Gaming


The high cost of VR hardware and setups, including high-end headsets and powerful gaming systems, presents a significant barrier to mainstream adoption of VR gaming. This steep initial investment, coupled with the need for dedicated play spaces and additional accessories, makes VR gaming inaccessible to many consumers, particularly those on tighter budgets. Moreover, the limited availability of a diverse library of high-quality VR games exacerbates the issue, with major developers hesitant to invest due to the small user base, creating a cycle where the lack of compelling content hinders hardware adoption, and the limited user base discourages game development. Until this challenge is addressed through either cost reductions or the release of more enticing VR titles, the growth potential of VR gaming will remain restricted.


Virtual Reality (VR) in Gaming Market Segmentation Analysis


By Type Analysis


Rising Demand for Superior Immersive Experiences to Drive the Adoption of Hardware VR Devices


By type, the market is segmented into hardware, software, and content. The hardware segment dominated the market due to the necessity for specialized equipment, such as VR headsets and powerful computing devices, to run them effectively. These hardware components are essential for delivering the immersive experiences that define VR gaming, making them a crucial aspect of the industry. Additionally, the high upfront cost of purchasing VR hardware contributes to its dominance, as it often serves as a barrier to entry for many potential consumers. Additionally, the increasing demand for immersive gaming experiences and advancements in technology are making hardware more accessible and affordable, and the expansion of VR gaming platforms and content is driving adoption.


The software encompasses programs and applications facilitating VR hardware functionality, including game development frameworks. Content refers to the virtual experiences and interactive elements users engage with, such as games, simulations, and virtual worlds, which are crucial for driving user engagement and satisfaction in VR gaming. The software segment is the highest growing segment in VR gaming due to its pivotal role in delivering immersive experiences, driving innovation, and enabling the creation of diverse virtual content.


By Distribution Channel Analysis


Trending Bundle Offers and Post Sale Services to Augment Offline Sales Channels


By distribution channel, the market is bifurcated into online and offline channels. Offline channels have a higher Virtual Reality (VR) in gaming market share due to factors, such as consumer preferences for physical retail experiences when purchasing hardware and the need for hands-on demonstrations and consultations before investing in expensive VR equipment. Additionally, offline channels provide opportunities for retailers to bundle VR hardware with other gaming accessories or services, enticing consumers with comprehensive packages. Moreover, offline channels often offer localized support, warranties, and repair services, instilling confidence in consumers regarding the reliability and functionality of their VR gaming investments.


Online channels are experiencing higher growth in the Virtual Reality (VR) in gaming market primarily due to the convenience and accessibility they offer to consumers, allowing for easy comparison shopping and access to a wider range of products and prices. The rise of e-commerce platforms and digital storefronts has also facilitated the global reach of VR gaming products, enabling virtual purchases without the constraints of physical location or store hours. Additionally, online channels often leverage targeted marketing strategies, promotions, and discounts to attract tech-savvy consumers and capitalize on the increasing trend of digital shopping preferences.


By Platform Analysis



Seamless Connectivity and Untethered Experiences to Augment the Adoption of Standalone VR Platforms


By platform, the market is segregated into tethered VR, standalone VR, and mobile VR platforms. Tethered VR platforms are projected to hold the highest market share in the VR gaming market due to their early entry, established consumer base, and superior performance capabilities compared to standalone and mobile VR options. Tethered VR systems, which require a connection to a powerful gaming PC or console, offer high-fidelity graphics, immersive experiences, and a wide selection of content, making them the preferred choice for serious gamers and enthusiasts seeking top-tier VR experiences.


Standalone VR is rising with the highest growth rate due to its convenience, affordability, and increasing capabilities, appealing to a broader audience beyond dedicated gamers. Devices such as the Apple Vision Pro and Meta Quest 3 exemplify this trend, offering untethered, all-in-one VR experiences with powerful performance and a diverse range of content. Moreover, their seamless connectivity to other devices within the ecosystem, such as smartphones and PCs, enhances their versatility and appeal, driving the expansion of the standalone VR segment in the market.


REGIONAL INSIGHTS


Geographically, the market for Virtual Reality (VR) in gaming is studied across North America, South America, Europe, the Middle East & Africa, and Asia Pacific. These regions are further categorized into several dominating countries.



North America dominates the market for virtual reality in gaming due to numerous key factors. The region boasts a large and affluent consumer base with high disposable incomes, enabling widespread adoption of premium VR hardware and gaming systems. Additionally, North America is home to several major technology companies and game developers that are investing heavily in VR research and development, driving innovation in the field. The region's well-established gaming culture and enthusiastic early adopters of new technologies have also contributed to the strong demand for immersive VR gaming experiences. Furthermore, the presence of advanced infrastructure and widespread availability of high-speed internet connectivity facilitate seamless online gaming and content streaming, enhancing the VR gaming experience. Finally, supportive government initiatives and a favorable regulatory environment have fostered an ecosystem conducive to the growth of the VR gaming industry in North America.


Asia Pacific market for VR in gaming is expected to witness the highest growth rate, driven by the gaming and entertainment sector's demand for immersive experiences and adoption across industries, such as healthcare, automotive, aviation, architecture, and travel for simulation, training, and visualization purposes. Key drivers include rising disposable incomes, a thriving gaming culture, manufacturing hubs enabling affordable hardware/software development, and the technology's utility demonstrated during the COVID-19 pandemic. However, challenges such as high costs, display latency, and cybersecurity concerns remain.


According to industry experts, gaming use cases for Augmented Reality (AR) and virtual reality devices amounted to 20% in the region in 2023. Other major applications included training, collaboration, education, entertainment, and others.


Europe experienced robust growth in virtual reality in gaming industry, driven by the region's considerable gaming industry generating significant revenue. Azerion invested heavily in developing innovative VR game studios and utilizing cutting-edge technologies such as Oculus and HTC VR headsets to generate immersive and interactive experiences. The use of blockchain-based tokens also disrupted the market, allowing for decentralized in-game economies where players truly own virtual assets that can be traded. With a focus on VR and tokens, European firms spearheaded innovations in blending virtual and real worlds while decentralizing gaming experiences.


South America and the Middle East & Africa are witnessing increasing adoption of VR technology, driven by the growing popularity of gaming and the availability of more affordable VR headsets. In South America, Brazil and Argentina are emerging as potential growth hotspots, with local game developers experimenting with VR experiences. The Middle East, particularly the UAE and Saudi Arabia, is also witnessing a surge in VR gaming adoption, fueled by the region's tech-savvy youth population and government initiatives to promote gaming and e-sports. Challenges in these regions include limited infrastructure, high costs of VR hardware, and a lack of locally relevant content.


List of Key Companies in Virtual Reality (VR) in Gaming Market


Metaverse Integration and Strategic Partnerships to Enhance VR in Gaming Applications


Key players in the market are taking multiple unique steps to expand their presence and boost sales, by launching new innovative products, AI-enabled environments, blockchain-based battle arenas, and poker tournaments with real-money wagering. They are forming strategic partnerships and listing tokens on multiple exchanges to broaden their platform's features and ensure liquidity. Companies are integrating their offerings into metaverse ecosystems, enabling users to engage with virtual economies and trade NFT-based assets. To drive adoption, they are offering exclusive hotel access to NFT holders. User experience is also being enhanced through revamped websites and interfaces for seamless onboarding and engagement. By introducing new products, forming partnerships, leveraging metaverses, offering real-world incentives, and improving user experience, players aim to attract more users and increase revenue in the VR gaming space.


In April 2024, Meta partnered with Asus, Microsoft, and Lenovo to extend its Horizon OS to third-party hardware, aiming to challenge Apple in the virtual and mixed reality market by promoting an open computing model.


LIST OF KEY COMPANIES PROFILED:



  • Meta Platforms, Inc. (U.S.)

  • Sony Corporation (Japan)

  • Valve Corporation (U.S.)

  • Unity Technologies (U.S.)

  • PICO Immersive Pte.ltd (Bytedance) (China)

  • Apple, Inc. (U.S.)

  • Alphabet Inc. (Google LLC) (U.S.)

  • NVIDIA Corporation (U.S.)

  • Microsoft Corporation (U.S.)

  • Epic Games, Inc. (U.S.)


KEY INDUSTRY DEVELOPMENTS:



  • March 2024: Virtuix launched its 'Omni One' VR treadmill system with a lineup of 35 compatible games. These games offered users a complete entertainment experience with a 360-degree treadmill and a customized Pico 4 Enterprise headset for seamless and immersive gameplay.

  • January 2024: Walmart partnered with Unity to empower developers with the integration of Walmart's commerce Application Programming Interfaces (APIs) directly into their applications and games, enabling the sale of physical items within real-time 3D (RT3D) experiences across over 20 platforms. This collaboration bridged physical and virtual lifestyles, creating innovative monetization channels and connecting customers within Unity's extensive development community.

  • December 2023: Sony launched the PlayStation VR2 in India, introducing an advanced virtual reality experience with a high-res OLED display and sensory feedback. The VR2 featured a 4,000 × 2,040 OLED panel resolution with 120Hz or 90Hz refresh rates, maintaining a visually stunning and smooth gaming experience alongside a 110-degree field of view for enhanced immersion and a see-through toggle.

  • November 2023: Aonic acquired UK-based virtual reality game developer nDreams in a USD 110 million deal, enhancing its position in the virtual reality gaming market, following a previous USD 35 million investment in the company. It further strengthened its presence in its regional gaming industry.

  • October 2023: Metacore Games acquired Helsinki-based illustration and animation studio PiñataHEL Oy, solidifying its position in Europe's mobile gaming industry, following their collaborative efforts since the release of Metacore's debut game, Merge Mansion.

  • June 2023: DPVR partnered with Clique Games, aiming to leverage DPVR's leading VR devices alongside Clique Games' expertise as a virtual reality game operator and publisher of virtual reality arcades. The partnership aimed to introduce innovative gaming experiences to enthusiasts worldwide, marking a significant advancement in virtual reality entertainment.


REPORT COVERAGE



The report provides a detailed analysis of the market and focuses on key aspects such as leading companies, product/service types, and leading applications of the product. Besides, the report offers insights into the market trends and highlights key industry developments. In addition to the factors above, the report encompasses several factors that contributed to the growth of the market in recent years.



Report Scope & Segmentation










































ATTRIBUTE



DETAILS



Study Period



2019-2032



Base Year



2023



Estimated Year 



2024



Forecast Period



2024-2032



Historical Period



2019-2022



Growth Rate



CAGR of 30.4% from 2024 to 2032



Unit



Value (USD Billion)



 


 


 


 


 


 


 


 


 


 


 


 


Segmentation



By Type



  • Hardware

    • Head Mounted Displays

    • Gaming Consoles

    • Accessories (Controllers)



  • Software

  • Content


By Distribution Channel



  • Online

  • Offline


By Platform



  • Tethered VR

  • Standalone VR

  • Mobile VR


By Region



  • North America (By Type, Distribution Channel, Platform and Country)

    • U.S.

    • Canada

    • Mexico



  • South America (By Type, Distribution Channel, Platform and Country)

    • Brazil

    • Argentina

    • Rest of South America



  • Europe (By Type, Distribution Channel, Platform and Country)

    • U.K.

    • Germany

    • France

    • Italy

    • Spain

    • Russia

    • Benelux

    • Nordics

    • Rest of Europe



  • Middle East & Africa (By Type, Distribution Channel, Platform and Country)

    • Turkey

    • Israel

    • GCC

    • North Africa

    • South Africa

    • Rest of the Middle East & Africa



  • Asia Pacific (By Type, Distribution Channel, Platform and Country)

    • China

    • Japan

    • India

    • South Korea

    • ASEAN

    • Oceania

    • Rest of Asia Pacific




Frequently Asked Questions

How much is the Virtual Reality (VR) in gaming market worth in 2032?

The market is projected to reach USD 189.17 billion by 2032.

What was the value of the global Virtual Reality (VR) in gaming market in 2023?

In 2023, the global market was valued at USD 17.96 billion.

At what CAGR is the market projected to grow during the forecast period (2024-2032)?

The market is projected to grow at a CAGR of 30.4% during the forecast period.

Which is the leading platform segment in the market?

The tethered VR is expected to lead the market.

Which is the key factor driving the market growth?

VR gamings convergence with 5G, cloud, and AI enables interactive and adaptive worlds to drive market expansion.

Who are the top players in the market?

Meta Platforms, Inc., Unity Technologies, Valve Corporation, Sony Corporation, Alphabet Inc. (Google LLC), and NVIDIA Corporation are the top players operating in the market.

Which region is expected to hold the highest market share?

North America is expected to hold the highest market share.

Which type is expected to grow at the highest CAGR?

By type, the software segment is expected to grow with the highest CAGR during the forecast period.

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